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SimCity 2.0 Update Launching April 22, Servers Taking Vacation

 

 SimCity 2.0 Update Launching April 22,Servers Taking Vacation



Maxis has announced that it strategies to supply their very first significant update to SimCity on April 22, an update slated to resolve a whole slew of troubles with the game, as properly as throw in some minor features. As expected, the servers you hate to adore and adore to dislike will be down for “a couple of hours” whilst the update is utilized with care.


SimCity 2., as we’re calling it, will handle significant troubles like the fluctuation of visitors in your city, invitation delays, and weird phantom audio glitches. The full checklist of patch notes is listed below for your parsing pleasure as you gently sip a cup of warm herbal tea.


Include a smidgen of lemon juice to it it can make all the difference in the world. Significantly. Ask our own Brian “Tea Sipper” Rubin.


The SimCity servers will (of program) be experiencing downtime (like its initial number of weeks) starting up at 4 p.m. EST on April 22, a time Maxis chosen primarily based on server utilization patterns. In the words of Maxis:


“Choosing a time to issue a major update is never ever effortless. As you can see from the checklist … the wait will be worth it.”


Will it though? You inform me, dearest city builders. You tell me. You’ve got to be dying for some thing new after that in-game advertisement dumbness Nissan Leaf DLC.


PatchNotes

What’s New:

• Mayors Mansion: Mayors will now drive their fancy cars to function. Mayors will get their helicopter, limo, or sports activities vehicle if the modules are present.

• HUD: Now colour-corrects when in a colorblind mode.

• Information map: Data maps display the filtered color when a color filter is enabled (except if in a colorblind mode)


Fixes and Updates:

• Cities not Processing: Mitigates some of the problems that had been creating cities not to procedure. We are continuing to function on and increase this problem.

• Area Filters: Now kinds areas with available cities to the leading

• Invitations: Invitations to join a region should be sent and obtained more rapidly.

• Tourism: Fixes for unexplained fluctuation of vacationers. Travelers far more smartly counted on transit.

- Cruise ships are now more effective at bringing medium and high wealth travelers in coastal cities.

- New tourists will now make a decision to come into a city once leaving vacationers reach train stations, bus depots, or cruise ship docs rather of waiting for individuals tourists to go out to the area 1st.

- This change will minimize the downtime of tourist buildings.

• Casinos: Casinos tuned so that Gambling will be a a lot more lucrative specialty. Players can bulldoze and substitute present casinos to see results of tuning.

- The bigger casinos now invite much more tourists into the city which assists keep them full.

- Note that current casinos will require to be replaced to consider advantage of this alter.

• More Casinos: Raised module restrict on Sci-Fi and Sleek Casinos to 6 modules.

• Region Perform: Cash gifts can now be obtained in a bankrupt city.

• Schooling: Fixed college buses getting stuck at the high school. Current Schools will correct themselves.

• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.

• Training: Fix to far more accurately track regional pupil population.

• Training: Fix in which youngsters leaving the college bus stop would teleport to the nearest pedestrian path alternatively of strolling immediately into the college.

• Schooling: University wings now give the correct bonus.

• Recycling: Fix for the Recycling Center where it would sometimes stop doing work, recycling providers will check out other cities.

• Air pollution: Fixed issue in which air pollution would seem to come from nowhere. Repair issues the place your regional air pollution would be reflected back into your box for a double penalty.

• Fire Support: Fire Trucks do not clump, dispatch to fires much more effectively.

• Water: Water pumps are now capable of pumping water from rivers at a bigger radius so they can get much better advantage of the water table in a city.

• Disasters: Cooldown for random disasters: Some players were acquiring hit too usually with random disasters, this introduces a cooldown the place no random disasters will occur.

• Trade: Fix for trade ports that out of the blue quit shipping.

• Transit: Street Automobiles and Buses go to higher volume stops initial.

• Transit: A city with residents and public transit will now supply the exact volume of staff and consumers to its neighbors.

• Transit: A transit car caught in a pick-up or drop off loop will now go back to a garage alternatively of making an attempt to pick up much more folks.

- Transit autos need to recover immediately right after the update. If gamers want to force the recovery, flip off the stops that are obtaining looping problems, wait a number of game hours, then turn them back on.

• Transit: Neighbors buses will now come in reduce numbers into the city and do a greater job at selecting up neighborhood passengers first.

• Residential Tuning: Residential-only cities have failure state.

- Buildings are prevented from going up in density when they do not have power or water.

- The volume of happiness acquired from reduced taxes, police, fire, and health outreach has been lowered.

- Fixed some instances in which buildings would not go abandoned when they must have.

- Increased density residential buildings are no longer blocked from going abandoned due to not having enough money.

- Happiness from minimal taxes does not double up every single time it is offered.

- Dropping happiness due to not having a task is a lot more impactful.

• Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they had been supposed to.

• Audio: Fixes issue in which audio will stop doing work right after generating a big city or exactly where phantom audio sounds play in a city.

• Demolish: Fixes situation that occurred when players demolished buildings that had support automobiles, delivery cars, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that variety had been positioned. This will no longer come about


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